Categories: games, Diamond Hunter 6000, future, Pitchblackoids
Pitchblackoids for Windows
October 30th, 2008Yes! Also, an update for the OSX version. The 32 bit Windows('s) versions start off at release02.
Pitchblackoids
October 28th, 2008Small step for humankind, big step for man: I've finished my first proper game, Pitchblackoids! By first I mean first written in C++, first on a 32bit platform, first not in BASIC, first in a decade. By proper, I just mean that it has a front-end, it has sound effects and background "music", most of the basic facilities (levels and progression, basic AI, pause, highscore save/load, loads of particles and some other effects)... Click for the download links and a quick postmortem.
yesterday's lumbering dream, today's interactive
October 25th, 2008The gamepad support is now complete, and is very sleek. I've used the same approach as with the keyboard input and mouse support: avoiding event handling in favor of a full update on keystates and gamepad axis/button/ball/hat states. Obviously, XRhodes being just a wrapper, the client has access to all the SDL funcionality - if you don't query the keys, the mouse, and don't instantiate and query XR::Joysticks, there's little to no significant performance implication (apart from couple of bytes memory usage).
newsflash
October 24th, 2008There's been a lot going on recently (never mind posting blogs), here's a quick summary:
- the game controller support for XRhodes is getting done
- not completely unrelated to the above (but not restricted to either), the Input subsystem is getting a revamp
- XRhodes is going Unicode in the near future.
- there are two games in the pipeline (one basically finished and only waiting for the gamepad support), NOT including Diamond Hunter 6000. These are entries for TIGSource's Commonplace Book competition.
- Diamond Hunter 6000 isn't abandoned either.
Diamond Hunter 6000
September 12th, 2008The first XRhodes game is in the pipeline! Huzzah! As I'm very near to finishing the refactoring of the camera and collision detection subsystems, I wanted to try the framework out. The game is a small tile based jump and run with some functionality that might make its way into the framework.
Screenshot.

new month, new life
September 1st, 2008However beautiful Yorkshire was, I was dying to get back, mostly because XRhodes. On my way back to London, the new motto has came to me. Also came some ideas for my upcoming game and its soundtrack. I'll be back when I've got stuff to show off.