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Diamond Hunter 6000
The first XRhodes game is in the pipeline! Huzzah! As I'm very near to finishing the refactoring of the camera and collision detection subsystems, I wanted to try the framework out. The game is a small tile based jump and run with some functionality that might make its way into the framework.
Screenshot.

Follow up:
I'm quite pleased with what I've got done today.
- The a level format is laid down (which is not the aforementioned generic level format yet, just a grid of quadric tiles).
- There are layers for the different object types (walls, powerups, switches)
- The application's functionality is broken down into states (the deliciously neat StateManager will definitely be part of the framework).
What's left to do is the collision detection and event handling (thanks to the layers this'll be very simple). Maybe I'll code some enemies and do some extra artwork, intro, gameover, endseq. As a matter of fact I've got a little something in mind for the icing on the cake.